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Stadium Design Software

haunalararihae 2020. 10. 24. 01:55


  • Typologies

    Stadiums

  • Services

    Games

    Architecture, Wayfinding

  • Completion

    2010

CHALLENGE. Lansdowne Road has been the traditional home of rugby in Ireland since the first game was played there in 1876. When the existing facility no longer met the requirements of an international sporting venue, Populous was briefed to design a new 50,000-seat stadium, in a space that was smaller than that occupied by the old 25,000-capacity venue. The site was constrained on all sides, crucially by houses with ‘rights to light’ to the north and south, and the railway line running along the western boundary. These constrictions required the design team to develop a specific methodology of design and construction for the project.

  1. The task of bringing to life the complexity of sports stadium design can be hugely challenging, but with the help of advanced software, architects are now being able to envision their projects within hours. HKS, a global architecture and engineering company that has been behind some of the world’s biggest stadium builds, uses the UnrealRead More.
  2. Free Stadium 3D models. Free 3D Stadium models available for download. Available in many file formats including MAX, OBJ, FBX, 3DS, STL, C4D, BLEND, MA, MB. Find professional Stadium 3D Models for any 3D design projects like virtual reality (VR), augmented reality (AR), games, 3D visualization or animation.
  • The Aviva Stadium is a unique feat of parametric design
  • The stadium bowl is designed to fit within a very tight site, whilst creating a fearsome atmosphere

Free Stadium 3D models. Free 3D Stadium models available for download. Available in many file formats including MAX, OBJ, FBX, 3DS, STL, C4D, BLEND, MA, MB. Find professional Stadium 3D Models for any 3D design projects like virtual reality (VR), augmented reality (AR), games, 3D visualization or animation.

INNOVATION. The chosen design solution kept the number of rail closures to a minimum by enabling phased demolition and construction. The complex 3D form was realized through the development of new parametric software into which the design team, the structural engineers and contractors could feed information simultaneously. This resulted in a fully coordinated structural and cladding model that then informed the construction. The dramatic form of the finished stadium rises in the east and west to give the majority of spectators the best viewing angles, while lowering in the north and south to minimize the impact on residential areas. The horseshoe-shaped main truss for the roof is supported on two columns at the north end, providing the stunning visual effect of the roof in suspension, hanging above the seating tiers.

IMPACT. The Aviva Stadium heralded a new era of stadium design, where complex curved forms can be designed and constructed using parametric design software. Its beautiful curved facade is an ephemeral addition to the skyline of Dublin and provides an iconic design that acts as a national symbol of modern Ireland. The transparent ‘shingles’ reflect the colour of the sky and the light conditions, so that the stadium’s stunning form is ever changing.

Stadium Designer App

'Nothing compares to that anthem in a packed Aviva Stadium. It's pretty special, isn't it?'

Jacob Stockdale / Ireland International Rugby Player
2011
LAMA Awards, National Impact, Best Civil Engineering Project, Best Architect
2010
British Expertise international awards, Sport Leisure and Tourism category
2010
WAF Awards, WAF-ONCE 2010 Accessibility Awards, World's Best New Building
Software
2010
WAF Awards, Highly Commended, Best New Sporting Facility

Design A Football Stadium Online

FrancoisClement

Baseball Stadium Design Software

  • Royals Hall of Fame
    Project Group
    Client
    Date
    Location
    Kansas City Royals Hall of Fame, Kansas City, MO
    Other Media
    Tags
    3D modeling, Animation, Generative graphics, Games, Installations
    Playlists
    • 3-D reconstructions & visualizations

    Visitors manipulate a 3-D model of Kauffman Stadium in real time, learning about the design process while creating unique ballparks they can send to themselves via e-mail.

    Using advanced graphics capabilities, this dual-screen interactive allows visitors to modify an architectural model of Kauffman stadium using interactive tools on a touch-screen interface. As visitors easily move between different key building considerations, such as outfield wall distance and scoreboard configurations, dynamic benchmarks give feedback on how their decisions affect revenue, attendance, home runs, or other factors. Through supplemental images and interpretive text, visitors learn how the various aspects of a ballpark are strategically considered by architects in their designs and by baseball players as they try to play each park to their best advantage. When they are satisfied with their design, visitors can email an image of their final ballpark to themselves, family members, or friends. A supplemental documentary, which tells the story of the making of Royals Stadium in the late 1960s, adds a historical note to the experience.

    Press & Awards
    “Guide, Motivate, and Engage the User,”Interactive Design: An Introduction to the Theory and Application of User-Centered Design, Andy Pratt & Jason Nunes, October 2012

    The product had to be deep enough for users to learn about the ballpark design process, but also simple and engaging enough for them to have fun and feel successful at it. To accomplish this, fans are guided through several small steps. Each decision generates real-time feedback, so that users can quickly see the implications of their choices.

    HOW, Interactive Design Awards, BEST OF SHOW, 2011

    Most impressive to me is how well-executed this project is, especially considering the complexity and challenges that must have existed,” says juror Michael Ferdman. “The experience is equally as seamless as it is engaging.

    I.D., Annual Design Review, Honorable Mention, 2010
    Communication Arts, Interactive Design Annual, Experimental, 2010

    You immediately know that any kids who love baseball will spend as much time playing with this as their parents will allow. Mission accomplished

    Credits
    Designer
    Christian Bannister
    3-D Animation
    Matt Arnold
    Technology Director
    Thomas Wester
    Lead Integration Engineer
    Matt Arnold
    Developers
    Vance Feldman, Matt Arnold
    Producer
    Erica Dillon
    Production Artist
    Rebecca Rosen
    Quality Assurance
    Heather Daniel, Nina Pavlich
    Video Design
    Real Media
    A/V Integration
    Edwards Technologies Inc.
    Exhibit Design
    Populous
    © 2020 Second Story, Inc.
    Project Group
    • Design Your Own Ballpark